EDUCATIONAL ROBOTICS
EDUCATIONAL ROBOTICS
EDUCATIONAL ROBOTICS
ROBOTICS & STEAM
Educational Robotics
With a growing economy in high demand for STEM domains, it is important for the next generation to learn how to to do the difference in the world.
The Educational Robotics gives give students the opportunity to delve deeper into the world of technology and engineering and explore how computer programming and robot design can solve problems big and small!
The children, with robotics, the only tool that can offer STEM training across the spectrum as it teaches Physics, Engineering, Informatics and Mathematics as a unit :
discover new ways of learning
learn to think,
experimenting,
are concerned,
build their knowledge,
solve problems,
think critically,
palpate new concepts,
broaden their horizons,
cultivate important skills of the 21st century.
Learn by playing ...
The program does not come to "teach" to children who already know about today's technology.
Through imaginative and creative scripts that look like with play, students work to design, build, test and modify their own robotic creations!
As a result, the children discover and be fascinated by her world Science, Engineering, Technology, Informatics and Mathematics, industries that are and will continue to be in constant development and in the emphasized aspirations at European and international level.
Why STEM training ...
Engineering
By building simple and complex machines, they demystify the world around them, while at the same time realizing their usefulness to humans.
Mathematics
Through activities, they develop algorithmic thinking. They learn to love mathematics, as it is part of playful learning.
Problem solving
A key element of the STEM methodology is problem solving. Children look for solutions to everyday problems.
Critical Thinking
Children learn to rely on facts and test their assumptions. This is how they will develop the ability of logical thinking, based on the knowledge of patterns.
Sciences
With STEM the introduction to the Natural Sciences is done with experiential scenarios where children participate actively.
Teamwork
Children learn to work in groups from a very young age. They communicate, argue, disagree, cooperate.
Creativity
They learn to find different ways to solve problems on their own, practicing their creativity.
Scientific and technological literacy
Starting with simple construction, making repairs to the mechanisms and programming robots, step by step children master the basics of physics, engineering and programming.
Graduation in 6 levels.
The program was created for students from 5 - 18 years old and consists of 6 levels (one educational level per academic year).
Each level aims to further develop engineering, programming and modern skills.
At the end of each level, certification is provided after examinations that take place in our area.
Modern programming platforms and tools
Students learn to work with different types of robotic kits and tools to create their own models.
Experimentation sparks their imagination and creativity, while at the same time making the learning process more attractive.
Depending on age and level they use:
Bee Bot
Robot Mouse
Tutobo Robot
Marty Robot
Sphero mini
Ozobot
Meet Edison
Meccanoid Robot
Mbot
Lego Wedo 2
Lego SPIKE Prime
Lego Mindstorm EV3
Engino Pro
Engino Produino
Alpha 1S Robot
Craft Bot - 3D Printer
Makey - Makey
Raspberry Pi zero
Raspberry Pi 4
Micro: Bit
Arduino Uno
Arduino - Genuino CTC 101
Arduino Obstacle Avoidance Kit
Arduino PID Line Follower Kit
Students learn use different graphical programming platforms that aim to introduce programming languages as as smoothly as possible and having already acquired the necessary supplies.
Depending on the age and level, they plan in:
Lego WeDo 2 Platform
EdBlock
Scratch 2.0
Scratch 3
EdScratch
RoboBlockly
MBlock
MakeCode
Miniblock
LabVIEW for Mindstorm EV3
KEIRO for Engino
Tinkercad
ArduBlock
Arduino IDE
EdPy
Fritzing
AppInventor
C-STEM Studio
Python Codesters
Blockly (Javascript)
Modern Educational Material
Project-Based Learning
The program attracts students through hands on activities.
Playful activities based on modern society and the society of the future.
Promotes collaboration and teamwork.
Flexibility
The student can start the program at any age.
The program takes care of important knowledge that students may have lost.
The Books Student, worksheets, online education platform, as well as all the supporting material, allow the smooth introduction of the student to the program, regardless of his level of knowledge in the subject.
Potential Content
New content is constantly being added as technology changes and applications evolve.
The rapid development in the field of technology requires users who have broad, specialized, objective and theoretical knowledge in a field that until now was unknown to most.
Development in the learning process is not optional but necessary.
ΚΟΣΤΟΣ - ΔΙΑΡΚΕΙΑ & ΠΑΡΟΧΕΣ:
ΔΙΑΡΚΕΙΑ ΠΡΟΓΡΑΜΜΑΤΩΝ:
Κάθε έτος:
Για νέους μαθητές:
30 Μαθήματα - (Οκτώβριο έως Μάϊο)
2 ακαδημαϊκά εξάμηνα (Οκτώβριο - Ιανουάριο & Φεβρουάριο - Μάϊο)
1 φορά την εβδομάδα για 1 ώρα και 30 λεπτά.
(Οι αργίες έχουν αφαιρεθεί από το ετήσιο πρόγραμμα)
ΚΟΣΤΟΣ ΕΤΗΣΙΟΥ ΠΡΟΓΡΑΜΜΑΤΟΣ: 400 ευρώ (Καταβάλλεται σε 8 μηνιαίες δόσεις Χ 50 ευρώ ο μήνας).
+ 10 ευρώ έκδοση κωδικών για την online εκπαιδευτική πλατφόρμα (πληρωμή 1 φορά ανεξάρτητα τα έτη που θα φοιτήσει ο μαθητής).
Κόστος εγγραφής δεν υπάρχει.
Για παλιούς μαθητές:
34 Μαθήματα - (Σεπτέμβριο έως Μάϊο)
1 φορά την εβδομάδα για 1 ώρα και 30 λεπτά.
(Οι αργίες έχουν αφαιρεθεί από το ετήσιο πρόγραμμα)
ΚΟΣΤΟΣ ΕΤΗΣΙΟΥ ΠΡΟΓΡΑΜΜΑΤΟΣ: 450 ευρώ (Καταβάλλεται σε 9 μηνιαίες δόσεις Χ 50 ευρώ ο μήνας).
Κόστος εγγραφής δεν υπάρχει.
ΠΙΣΤΟΠΟΙΗΣΗ ΑΝΑΛΟΓΑ ΤΟ ΕΠΙΠΕΔΟ
ΠΑΡΟΧΕΣ:
-
Δωρεάν προπονήσεις για συμμετοχή σε διαγωνισμούς
-
Έκπτωση στα 2 παιδιά: 90 ευρώ